How Do I Prevent This Material From Glowing in the Darkness?

I’m currently making a level using the free Medieval Dungeon asset pack available in the UE Marketplace. I intend to make a level that starts out with no lighting with exception to the player character, but here is what the cell doors look in complete darkness:

At first, I thought they had some emissive value on them, but neither the Instanced Material or the Master Material it’s based on has anything plugged into the Emissive Color node. Here is the Instanced Material Details Panel:

I’d appreciate any help that can be provided!

It really depends how you have your lighting set up. Some questions:

  1. Have you built light? ( you will probably find it descends into darkness when you do that )

  2. Do you have a dynamic or static / stationary directional light or skylight. Often skylight can do this kind of thing, in which case you can make it dynamic and reduce it’s intensity.

Building lighting didn’t seem to do anything, but removing the SkyLight was exactly what I was looking for! Thank you for the help!