I am making a 3D/2D Hybrid game so many of my textures are designed to tile with each other natively. This means when I got to vertex paint the fading effect that automatically happens is messing my painting up a bit. How do I stop the fading?
You can use the cheap contrast node and crank up the contrast so the transition between black and white is sharp.
I assume you mean into the material right? How would I connect a contrast node in, what do I plug into what? Sorry I am fairly new to unreal.
The output of the vertex color before I’m assuming it goes into a lerp.
Oh, ok, I tried that and it didn’t work.
You can probably just do power of 100, clamp, and thats all.
Vertex paint RGB > power > clamp > your lerp with texture.