How do I prevent physicsobjects the player is standing on from clipping into the floor?

Sorry for the lag spikes; As you can see in the video sometimes when I step on a physics enabled object it’ll sometimes start slowly clipping through the floor until it falls all the way through under the weight of the player.

How can I prevent this?

Edit:
Ah I figured out what was causing it, the SKM had collision enabled and for some reason that caused this problem.

However, assuming I want to keep those collisions on (which I do), how would I prevent this from happening? This technically shouldn’t be a thing that can happen it’s a flaw in the physics engine.

I know what causes the problem though, character controller only interacts with physics as it’s code dictates, so when you’re standing on a physics object you can do so without pressing down on it; however the skeletal mesh with collisions but no physics will press down on it with absolute force since it completely ignores physics…

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