Sorry for the lag spikes; As you can see in the video sometimes when I step on a physics enabled object it’ll sometimes start slowly clipping through the floor until it falls all the way through under the weight of the player.
How can I prevent this?
Edit:
Ah I figured out what was causing it, the SKM had collision enabled and for some reason that caused this problem.
However, assuming I want to keep those collisions on (which I do), how would I prevent this from happening? This technically shouldn’t be a thing that can happen it’s a flaw in the physics engine.
I know what causes the problem though, character controller only interacts with physics as it’s code dictates, so when you’re standing on a physics object you can do so without pressing down on it; however the skeletal mesh with collisions but no physics will press down on it with absolute force since it completely ignores physics…