How do I prevent my timer from resetting when executed multiple times?

You can’t. It’s a single source.

Put the timer in the controller (server side). Have it call an event in the GM.

Thanks!
I put this into my controller and it worked :slight_smile:

Replace the Delay with a Set Timer by Event.

And this has to be all server side.

Everything seems to be working as expected now.
Character BP:


Controller BP:

Gamemode BP:

You can’t. It’s a single source.

Put the timer in the controller (server side). Have it call an event in the GM.

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