How do I prevent my character from falling into obvilion?

I tried adding my character to a Demo level from a Fab asset and my character just falls upon loading, in any build aside from PIE. I think the level is using level streaming since the meshes used in the level seem to load in gradually.

My question is, how can I prevent my character from falling through the floor until the entire level, including the actor meshes are loaded?

I have tried a few things so far:

  1. AI suggested several Blueprint changes like disabling character movement, input, movement mode, and gravity until the level. Unfortunately it also mentioned re-activating those things using a ‘Bind Event to Level Streaming‘ which I havent found in any blueprint including the level blueprint.
  2. Even though this sounded like an aweful way of doing it, I tried to add logic inside my character blueprint to line trace until a ground is found then re-activate movement, gravity, etc. This also didnt work.
  3. I also tried adding an async loading screen I found on the fab store: Async Loading Screen | Fab which also has not worked.

Any thoughts?

Check if your player starter is not under the map, drag it to a higher point and press play if it falls from the ground check mesh collision.

Hope it helps.

Thank you for the feedback.

I can confirm the PlayerStart is above the ground.