I want to know if it is possible to make an actor not move when another object collides with it … But still being abble to move Via BluePrint with “AddForce”.
For example: I have two trucks, but “Truck A” is invulnerable to external forces, and “truck B” is just a normal truck. they both Move through Blueprint with “Add Force”. If “Truck A” and “Truck B” collide, “Truck A” will continue to travel at the same speed, but Truck B will blow of due to the collision.
Something like the Train from GTA-SA colliding with whatever is in front of it
In addition, you could also opt to incorporate constrains:
But that might not be applicable in all circumstances - depends on what kind of movement we’re dealing with. And yet another way of dealing with this, or augmenting it, is to place a collider that actively repels physical objects but yet again, it may not be applicable.