How do I prevent deystroyed level actors frome spawning back when i clse and open game agien

so I’m making an open-world game and im having a problem were actor placed in the level while in the editor will always respawn when I start playing this only happens for actors that were placed in the editor so is there a way to have actors placed in the level while in the editor know when they been destroyed so they don’t spawn in if they have been deystroyed

I think you’ll have to spawn the actor in maybe the level blueprint. You can utilize SaveGame to check perhaps a boolean whether or not to spawn the actor in

Ok got it when I destroy an actor I save it then destroy it when I begin play it checks to see if it’s been destroyed and if true it deystroys it