How do I prevent a Spring Arm from resetting the camera pitch and yaw?

Howdy! Apologies if this does not fit the forum. I’ve been looking everywhere for this.

I’m makign a 3D platformer. In it, a mechanic is that I’m using the possess function to control another actor, with a fixed camera which is distinct from the one I’m using with my main character. When I re-possess the MC, the camera boom automatically resets the follow camera to its basic pitch and yaw, but instead I want them to remain as I left them. How do I prevent that?

Thank you for hearing me out!

I haven’t tested to see if this would work or not but you could try getting the relative rotation of the Main Camera and creating a variable when you switch away and then when you switch back you could read the value of that variable and set it in the Main Camera