Howdy! Apologies if this does not fit the forum. I’ve been looking everywhere for this.
I’m makign a 3D platformer. In it, a mechanic is that I’m using the possess function to control another actor, with a fixed camera which is distinct from the one I’m using with my main character. When I re-possess the MC, the camera boom automatically resets the follow camera to its basic pitch and yaw, but instead I want them to remain as I left them. How do I prevent that?
Thank you for hearing me out!