after getting it to work with a pawn i noticed its not easy to get it moving and is stationary.
but if you want your flycam to move do it in a player character because some odd reason i couldn’t get the Pawn to move…
Rightclick your thirdperson character make a second copy of him go in set the character mesh to none add your char variable and set to thirdperson class then do this code in your copy of him
and in the original thirdperson put this code