in my script, my goal is that each of character bp in the game sends info to the base flag bp array on which team he is in. there are two teams A and B. when Team, A captures the base. it will only inform the team who captures it. so only team A. after that it will do foreachloop for each characters in team A and in character blueprint is where to playsound.
i did playsound 2d. but it plays to all players. i tested in spilt screen. so i tested it in apply damage. it works perfectly. it only applies damage only to one team. so i was thinking maybe play sound 2d is kinda plays to all players? is there a better method? so here’s the code