i cant seem to figure out to trigure an animation when stamina runs out till it fills up again then returns to normal
I’d probably use blend spaces
In animation bp event graph, you could have a hasStamina? boolean and use that in the animgraph to trigger an entry and exit point for an animation sequence from run so if they’re running and hasStamina? = false, then it can go back to idle and from idle, to a new sequence called tiredJog or something and when you have the required amount of stamina back, set it back to true to kick them out of tiredJog and allow run animation to be entered again.