Basically, I have one single animation that I wish to control using the User interface. I am new to UE4 and am confused about how to make this happen, preferably I’d like to learn how to play the same animation backwards too if possible.
I need the model to NOT play any animation on START, after which I need to use the cursor to PLAY on pressing the PLAY button, STOP (reset) the model by pressing the Stop button and PAUSE the animation by pressing the PAUSE button.
I have some idea of how blueprints are used but am unsure about using animation blueprints, model-specific blueprints or widget blueprints… I also do not know which nodes would be appropriate for the same… I have uploaded the fbx on the link below if it helps in this.
I have a .wav file that I want to respond similarily to the same buttons as the main focus on my testing is for lip-sync
Thank you for this solution, I am still completely out of my depth here!
I just put an fbx into UE4 and instead of an fbx, I got a skeletal mesh, a skeleton, an anim and a physics asset file!
I don’t know how to create an actor blueprint and connect it to the widgets - I am more experienced in Unity3D UI…
I do need a world-space UI / 3D Widget but I can see there are issues with rendering it… no idea how to fix that
To express simply, I have one single animation and I need buttons to play/pause/rewind that animation, would genuinely appreciate help in a step-by-step process to get move this forward