I have 6 different actors assigned to an array which should be placed randomly at 6 specific locations in my map, since each time the game starts the same actor shouldn’t be found at the same location as before. With a random integer > get node they are selected from the array and then spawned.
The problem is however that the same actor can appear multiple times in the map, since the random integer node doesn’t know if an element has been previously called or not. It just spits out random numbers ranging from 0-5.
What I am looking for is a way to determine if an actor has already been spawned and if yes ignored and not spawned a second time. I hope I was able to explain the problem. Does anyone have any idea how to fix this?