Hello great community of Unreal!
I’m currently working on a project that may or may not require this, but I thought I might as well ask to see if I can work with it or not.
How do I pick up blown up pieces of a destructible mesh? I have a cube which is destructible mesh in the scene, and after it blows up, I want to be able to pick up the individual pieces, so far, I wrote code so that it can pick up any static mesh, and I want to be able to use this with individual destructible mesh pieces.
Thanks in advance!