How do I perform a trace around my Static mesh collisions?

Hi all,

looking for a general starting direction.

I have a static mesh which was using a box trace with get component bounds and worked fine! (using a build mode system)

I have some static meshes which display an AOE before building.

I set removed collisions for the AOE but the box trace is not precise enough now.

Is there a way to negate this by using the collisions in some sort of complex trace? I tried using a simple get overlapping actor but to no avail.

Thanks :slight_smile: