Hi all,
looking for a general starting direction.
I have a static mesh which was using a box trace with get component bounds and worked fine! (using a build mode system)
I have some static meshes which display an AOE before building.
I set removed collisions for the AOE but the box trace is not precise enough now.
Is there a way to negate this by using the collisions in some sort of complex trace? I tried using a simple get overlapping actor but to no avail.
Thanks