How do I pass a dynamic character mesh onto another character?

Hey so I am creating a RPG and am new to UE4. My current workflow is that the player starts in a player creation/ edit screen and once finished goes into the first main level. In order to accomplish this, I created an EditorCharacter which serves as the player controlled pawn in the editor level. The entire edit system works as intended, where I am running into an issue is passing the mesh from the modified EditorCharacter onto the main player mesh. I tried using the system I created in the character presets (image provided) however I can’t for the life of me figure out how to call the EditorCharacter mesh and the main player mesh since the player’s character is different on the creation level than the rest of the game.

Here is a picture of how I did the character presets in the UI.

So I guess my question is what do I need to change in order to push the EditorCharacter mesh onto the main player mesh? Thanks in advance for any assistance.

You will have to pass a parameter in the game instance. Once you have set your mesh, tell the game instance what mesh is choosen, then when the character begins to play, get the info back and set the mesh

1 Like

Ah the game instance! That makes perfect sense, got it working now, appreciate the help!!!