So what I want to do is, in a first person game, when I press the right mouse button, the player has his/her right arm do a throwing animation.
The problem is that I don’t know how to make it so the arm animation stay infront of the camera, no matter where I look or go.
So far I have it setup like this, within my character blueprint:
The first SpawnActor spawns the arm. The arm is in it’s own blueprint, is animated, and it is set to destroys itself after 3 seconds.
The second SpawnActor you see there is just the projectile that the player throws, though I have no issues with that.
So is there a way to make it so that the arm moves along with the player’s camera? Something to do with parenting? I’m kind of a newbie at this, by the way.