How do I package MyProject to Win64 include custom Plugin DLLs

Hi.I try to package with 3rd-party Plugin include DLLs.
I am very disappointed about lacks of guide UE4 for packaging include Plugin
(Why there is not a tutorial video like other chapters blueprint ect…)
I try to searching this problem a number of days… It is too hard.

My purpose is that deploy a plugin(includes a third-party DLLs) to any other UE4 project.

  1. I made a Project Plugin(called MyPlugin).
    It’s not a Installed Plugin. Project Plugin is very easy to deploy. It just copy some files that’s all.
  2. Make other project(called OtherProject) and copy that. It works good on Editor.
  3. So it’s time to packaging OtherProject(to Shipping windows x64). And It seems good to complete package.
  4. But it’s not exist any MyPlugin DLL files in packaged directory(WindowsNoEditor).
  5. Packaged OtherProject.exe well run but not call any plugin DLL function call.

(DLL is a middleware about HW device and I have not full source code.)

How do I finish package using 3rd-party Plugin with DLLs?
It is happy to me if any comments. Thank you.

Hi lordcool96,

Please review the following documentation:

Linking Dlls

If you do not find the answer to your question there, please state specifically what was lacking in the documentation.

Thanks,

.

To save anyone a click, this is “the answer” – as in “you can’t”. There seems to be a “RuntimeDependency” feature but I can’t get it to work.

I found something about “RuntimeDependencies”. It looks like Epic did address this issue but the method hasn’t worked for me so far.