How do I package my UE5 game from Mac to Windows for development?

I’m need to send my project to my colleague. I built it on UE5 with my Macbook, but he uses a Windows PC. How can I package and export from my Mac to be compatible for his Windows?

Just zip it up and send it :slight_smile:

The file format is platform agnostic.

Hmmm interesting. I guess I’m packaging it incorreclty. I sent it to him zipped and it said something in regards to it being in mac/ios format. Will try again

You just need to move the folder hierarchy, at least, that’s what I’ve done in the past…

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Ok awesome! Thank you!

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It says it can’t be the project can’t be built because the files are built on a different version of the engine. It asks if we want to rebuild. Then we click yes and it says, it can’t compile, rebuild from source manually. We are both using 5.1

we try to open source code with his visual studio and get this error " ‘dotnet’ is not recognized as an internal or external command,
operable program or batch file. "

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Hmm, to be fair, when I moved a file like this, it was just a blueprint project. It looks like there’s more to moving C++.

Sorry to get your hopes up.