I am trying to setup Packaging my game for mac m1. However, I am getting an error while packaging for Mac Universal.
UATHelper: Packaging (Mac): ERROR: Missing precompiled manifest for ‘Launch’, ‘/Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/Mac/arm64/UnrealGame/Development/Launch/Launch.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
PackagingResults: Error: Missing precompiled manifest for ‘Launch’, ‘/Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/Mac/arm64/UnrealGame/Development/Launch/Launch.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
I found these instructions but they make little sense and seem incomplete and specific to using Visual studio code instead of XCode and don’t seem to explain what you are doing at each step.
I am using 5.0.3. What do I need to do to get universal builds working on UE5?