How do I package for Mac Universal instead of just Intel?

I am trying to setup Packaging my game for mac m1. However, I am getting an error while packaging for Mac Universal.

UATHelper: Packaging (Mac): ERROR: Missing precompiled manifest for ‘Launch’, ‘/Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/Mac/arm64/UnrealGame/Development/Launch/Launch.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
PackagingResults: Error: Missing precompiled manifest for ‘Launch’, ‘/Users/Shared/Epic Games/UE_5.0/Engine/Intermediate/Build/Mac/arm64/UnrealGame/Development/Launch/Launch.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.

I found these instructions but they make little sense and seem incomplete and specific to using Visual studio code instead of XCode and don’t seem to explain what you are doing at each step.

I am using 5.0.3. What do I need to do to get universal builds working on UE5?

Upon further review it looks like the engine dlls and such for silicon are missing and are being added in 5.1. So till then you will only be able to do an intel build till then unless you can generate those engine files.