How do I override a function in blueprints?

Specifically I’m trying to override the GetFocalPointOnActor in my AI controller class blueprint. I created a GetFocalPointOnActor node but don’t know where to go from there, especially since the node has no white sequence input/output.

Hi swiss_cheese9797 ,

I don’t believe that is possible to override in BP as the function you are referring to is implemented in C++.

Hope that helps. Cheers,

Thanks… there’s no way to override a C++ function?

in case you want to override a function in blueprints just click in the “override” combobox in the functions tab, it will show all the overridable functions (not sure if it includes the one you want since gheist said it may not be possible), in case you want to override a event just type it and choose the event under the “add event” insted of “call function”.