Hi everyone,
I’m working on a project in Unreal Engine and starting to run into performance issues, especially with large environments and complex assets.
Does anyone have tips or best practices for optimizing performance in Unreal Engine, particularly when it comes to things like lighting, textures, or level streaming?
I’d appreciate any advice or resources that could help improve the performance of my project.
“stat uobjects” is a great place to start. It will show you exactly what classes are eating up a lot of game thread.
Level streaming/ works partition is great to manage what areas of the level are loaded into memory. I use this to stream in various locations in a large world. Draw distance can help. Also look into implementing soft object references if you haven’t already.