ThisGuy_1
(RichardCourt)
April 19, 2015, 2:30pm
1
Hi
I am getting the RunUAT.bat ERROR: AutomationTool was unable to run successfully error. I downloaded visual studio but dont know how to open up the code. I added in the toolbar at the top however it has no dropdowns to select or anything. Please can someone help give me a step by step guide in to fixing this error.
Here is a screenshot of the stage i am at
[1]: Screenshot - 286a12d4b599d43619f6c35e784001fa - Gyazo
Thanks
You need to find the .sln file in your projects root folder and double click it
ThisGuy_1
(RichardCourt)
April 19, 2015, 3:44pm
3
there are so many files in the root, where do i look?
There should only be a few, this is what mine looks like: Screenshot - dad7f82c5c6841eecded19c944a58f31 - Gyazo
I think you may be looking in the wrong place. you need to be looking in the same folder that your .uproject file is in
ThisGuy_1
(RichardCourt)
April 20, 2015, 12:14am
5
I dont think i have that though, I only have this in my project files
Screenshot - 547e4c3eda8f6c6ffcf355ddefedac29 - Gyazo
The link is broken. i cant see it
ThisGuy_1
(RichardCourt)
April 20, 2015, 1:23am
7
Ahh okay, you need to right click on the unreal project file and click generate visual studio project files
ThisGuy_1
(RichardCourt)
April 20, 2015, 1:42am
9
Need to add source code in the editor it says. Whats the best way to go about this. I just want to stop this packaging error from occurring
Hey ThisGuy,
Are you still experiencing this packaging issue? If so are you able to reproduce it in either engine version 4.8.3 or 4.9.2?
If you are still having problems please let me know and I will help you troubleshoot.
Thanks,