How do I offset a texture from a Blueprint

This is exactly what im trying to do too, but for door numbers. I want to offset a texture on a staticmesh.

Im having problems doing the above, obviously im missing something. I have the UV node from my texture linked to (math) Add node. Linked to A is a TexCoord node, B goes to an Append Vector node. A and B inputs for the Append is linked to a (Parameters) ScalarParameter. Not sure if thats correct or not. When I change the values of both the ScalarParameters nothing happens in the texture preview?

Can somebody give me a nudge in the right direction.