I think I’m missing something pretty basic - any switch outs of materials in sequencer (such as the dialogue between this characters first and second speech bubble) has terrible ghosting effects, as seen in the video when one of my characters start talking.
I’ve got hundreds/thousands of dialogues as material mats I need to be swapping out in sequencing - I’ve played with LODs, turned off motion blur, etc. I get a little turned around with online help as it frequently doesn’t talk about UEFN but rather UE. I think I’m missing something rather basic to prevent a texture swap from ghosting but I haven’t found out what it is yet - something I can do in the sequence? Material? LODs? Etc.
Thanks in advance