This may be confusing in some way. You know how like in powerpoint, you can have it move the slide move over, or zoom out, and go to the next? Yeah, that is kind of what I mean, but with the 3d view in game. I want it so it can move the 3d view over, then move over like a loading screen.
I get it that you want to achieve a screen transition using UMG.
So take a snapshot of a 3d scene, treat it as a static image and animate it in some way via widgets?
How would I take a live screen shot though?
Render target + material in UI domain to show it.