How do you move something between two points linearly? I have a static mesh and a track/path of arrows on which the static mesh is supposed to move on continuously without interruptions.
Attempt 1:“Move Component To”-node Problem: Executing “Move” again behaves like executing “Return”. Probably a bug. I’m using 4.1.1 by the way, not sure if it has been fixed in 4.2.
Attempt 2:“VInterp To”-node + “set world location”-node Problem: Using it creates a non-linear ease-out motion. I tried to do some math stuff with vector length and whatnot but I failed to find the right math for the “interp speed” to make it’s motion linearly.
Attempt 3:Timeline + “add local offset”-node Problem: Using a linear graph from 0,0 to 1,1 in combination with target location minus static mesh location creates a smooth ease-in, ease-out motion.
So, is there any way or do I have to use a matinee actor which limits the dynamic use of the attempted system?
Ease-in and ease-out means it starts slow, gets fast in the center of the path, then gets slow until it stops. When you’re trying to move something along a path/track you need a continuous speed.