I’ve created a C++ class Pawn, which has a BluePrints as well, that has for default my AIController C++ class. I have checked that this works and it does.
Then I made the Nav-Mesh, pressed P and everything seems fine. But only prints the vector:
I put it in the OnPossess for testing, is this the problem? Do I have to specify how the Pawn moves, like as if it was controlled by a Player Controller? Or just by creating it and possessing it in a Nav-mesh it should move throughout the map?