How do I move my character will an event?

I have a event (Door falling down) and I want the character to move to the side when it’s triggered.

How do I make the character walk to the side for a bit?

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Simplest way if it’s a pawn derivative with a movement component is to simply use the AddMovementInput.

Needs to be run with some kind of repeating code, in this example I am running it off a repeating timeline simply as a demo but any code will do.