I have a event (Door falling down) and I want the character to move to the side when it’s triggered.
How do I make the character walk to the side for a bit?
I have a event (Door falling down) and I want the character to move to the side when it’s triggered.
How do I make the character walk to the side for a bit?
Simplest way if it’s a pawn derivative with a movement component is to simply use the AddMovementInput.
Needs to be run with some kind of repeating code, in this example I am running it off a repeating timeline simply as a demo but any code will do.
You can move your character with an event by triggering a movement function or animation when the event occurs. Just link the event to your movement code or input handler.
Thank you, this help a lot