I’ve created a simple NPC class in c++ and I want to move the character forward. I’ve tried
GetCharacterMovement()->AddForce(GetActorForwardVector() * WalkSpeed);
to no avail (it should also be noted that the documentation recommends against this). In Unity there was CharacterController.Move(Vector3) that I could call. Is there something similar in UE4 that I’m missing?
[EDIT] Figured this one out. Full answer is below.