How do I move AI via a behavior tree?

Hi Peeps!

Getting a rather annoying issue that wasn’t happening in 4.0.2 - the below blueprint is sent through a Behaviour tree - the tree is still firing correctly as the print string is displaying upon each spawn of the enemy - however they are no longer moving toward the player character as before.

All I want them to do is move towards the player character until they reach it. The collision and other stuff is still working.

Any ideas?


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Have you solved this yet, if not have you tried adding a navigation mesh?

This goes over AI Navigation.