Hi Peeps!
Getting a rather annoying issue that wasn’t happening in 4.0.2 - the below blueprint is sent through a Behaviour tree - the tree is still firing correctly as the print string is displaying upon each spawn of the enemy - however they are no longer moving toward the player character as before.
All I want them to do is move towards the player character until they reach it. The collision and other stuff is still working.
Any ideas?
Blueprint: