Hi everybody,
Maybe this is so obvious that nobody answered it anywhere but i simply cannot find an answer to my problem.
I have a skeletal mesh of for example a jacket but it is based on the UE4 skeleton.
Can anyone help me with how i can now move this to the UE5 skeleton without wrecking my animations completely due to the missing bones etc.?
My current issue is that they appear stunted, i assume due to the fact that spine 4 and 5 do not exist in the UE4 but i am unsure how i can fix it properly and wihtouth loosing the morph targets which are on the UE4 assets.
Is this not necessary because of some process or feature i am not aware of or am i missing something else here?
Thank you very much