This question is primarily geared towards basic tanks but can be applied to other factors as well.
Can somebody please briefly explain to me how Alan Noon in Training Stream - Tank Vehicle - March 17th, 2015 - Announcements - Unreal Engine Forums got his tank to (seemingly) simulate physics while still using add actor offset to move his tank around?
I completed everything and understood everything that he went over, yet the only functionality that still evades me (and has evaded me since picking up UE4 over a year ago, very frustrating) is simulating basic physics while still making the vehicle move.
-for me, simulating physics overrides the add actor offset, and my tank sits there spinning its treads.
-Without simulating physics, it floats from it’s start point on the Z axis and does not collide with anything in the world.
I did not see anything in his blueprints that suggested it was a scripted behavior (faking the physics) using line traces, something I have done but do not like.
Would really like to know this one little thing, as it’s going to be a major part of my project. Searching for this problem has yielded no results, so I am trying to be specific.