"How do I modify a random dispersion?"

Hello, so here I already have a random weapon scatter function but I want to replace it with a scatter during the continuous firing.

Not sure if I understood the ‘continuous firing’ right but…

There is a node called RandomUnitVectorInConeInDegrees (I know, a mouthful, right?). You feed it a starting direction and it spits out a random direction within a specified cone. Multiply that vector by the desired distance and you’ll get end location of the scattered shot.

Then it’s a matter of moving the projectile along the path. This should be, of course, done in a loop since you, most likely, want more than one.

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Thank you very much, yes that’s what I’m looking for. I’ll test and tell if it works with my system.