How do I merge multiple imported landscapes?

I imported 3 landscapes, using 3 different heightmaps, and now I want their borders to match. I want to be able to sculpt simultaneously on the borders of the landscape (matching the borders with the flatten tool, leaving no empty gaps, making them seem like they are only one landscape), so I can maybe achieve the same result as in the Youtube video below, because I want my landscapes to blend smoothly between eachother:

(2) How to MERGE LANDSCAPES in Unreal Engine - YouTube

But the problem is, the guy in the Youtube video is using UE4 with world composition, whilst I’m using UE5 with world partition. Also, I couldn’t find any other resources, so that’s why I’m making this post…

Same problem i need it merged

easy way to work around it is to merge all the height maps to a single height map and use it in one… consider blurring the edges of the photos to not have steep edges…there might be something else u can do but if this method works then its decent

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u do need 4 landscapes to even out the tiles but i am sure if u just use import from file… it should set the scale of the landscape to match the size of the image… or u could just fill the world that way u have more space to work with

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Make big landscape the size you need, select components import height data? or just switch to world composition if you want multiple landscapes for some reason

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hey did you find a solution to this?

No, I didn’t. I guess the only way is to put landscape close together, right beside eachother with no distance between their edges, have the same landscape material or texture set so that the edges can match, and then try to match the two landscapes terrain. Or make it so that the edges are flat, or maybe you could divide landscape borders with rivers or etc.

This seems to be the only way that I’ve found

Also, because of this engine I don’t know if it would’ve been good to be able to merge 2 landscapes together, because I think you would have performance issues (I mean, in my case that’s why I made 2 separate landscapes, because if I would’ve tried to make the first landscape bigger than 4032, my unreal engine would just crash)

Also, a tip, avoid using the “Add” thing on landscape to add more landscape tiles to a landscape that was already created (I heard that there could be some performance issues if you would use that, so it would be better to just make another landscape instead in case you wanted to expand)

Work on the height-maps exclusively using a GIS program.

You need a solid file as the final output which you then slice up into tiles to be used.
It’s work - both in learning how to make it work, and in actually getting an end product.

You aren’t just going to magically open a GIS program, put the maps in there and figure it out in a minute. It’ll probably take closer to a week even as an experienced user.
BUT, it’s the right and only real way to get the correct end result.