I’m having an issue where my game is running fine in the editor but terrible in the build. I’ve disabled framerate smoothing and locking. I’ve also disabled monitor editor performance from the scalability settings in engine. I’m truly baffled. I’m also learning as I go about optimisation but its difficult to optimise when it actually runs well in the editor anyway. Does anyone have an ideas what might be going on here and what I can try to resolve it?