How do I Mask out the characters Neck?

Ive been trying to fix some neck issues on the stormtrooper armor set, currently I’m doing this with masks. I’m not sure how to get it to mask the head. Tried adding another parameter to the chest bp using the property matrix to add another mask and copying what I saw in the helmet bp. Well it turns out the helmets may have a mask but it doesn’t actually work. So I’m not sure how to tell the armor to mask part of the head.

this is with a helmet and full black mask on both:

Hey, did you set the mask material index to “1”(head) in the additional entry in the armor bp?

That should tell it which material to mask.

Edit: I tried it and it doesn’t seem to work. Maybe someone else that has more experience with armor knows how to do it from the settings. However i will have a look and see if we can apply the additional mask on the head through the graph.

Alright so i looked at this a bit more and got a blueprint solution, uploaded it here so you can copy paste it: http://blueprintue.com/blueprint/br76lsti/
This should work on the armor graph if you enable “Use Blueprint Equipped Notifications” in the defaults.
For the female pawn we need to mask the hair aswell(that seems to be the only thing the helmets actually mask so my previous post was a bit wrong with the index 1 being the head). The index for the head material is also different from the male.
I didn’t have the time to cook this and test it thoroughly. Im not sure if the “is from savegame” check is needed. In the editor everything seemed fine when testing with dedicated and two players.

thanx man Ill be lookin in to it later this week, still trying to get the tie flyin right, btw thanx for helpin pok with the graph the tie’s dmg is now adjustable by server admins.