The following blueprint is designed so that a character walks into a box, which triggers a load of new level, which works, the widget text also appears but only for less than 1 full second.
From ‘Create 1-2 Widget’ something isn’t right and it’s not enforcing a 2 second delay on the widget UI text before it fades / is removed.
It works but it begins as soon as Level 1 starts, not when Level 2 is loaded, the blueprint is called ‘NextLevel_1-2’ but because its a blueprint it doesn’t have any context of being in a certain level before running that Event BeginPlay