How do I make widget text disappear

Hi,

The following blueprint is designed so that a character walks into a box, which triggers a load of new level, which works, the widget text also appears but only for less than 1 full second.

From ‘Create 1-2 Widget’ something isn’t right and it’s not enforcing a 2 second delay on the widget UI text before it fades / is removed.

Put the last 4 nodes in the new level. On Begin Play.

I’m not sure specifically where to put them in the new level

Here:

In the level blueprint. See if that works for you.

It works but it begins as soon as Level 1 starts, not when Level 2 is loaded, the blueprint is called ‘NextLevel_1-2’ but because its a blueprint it doesn’t have any context of being in a certain level before running that Event BeginPlay

It works but it begins as soon as Level 1 starts

What do you mean?

  • if you have 2 levels:

image

  • each gets a lvl blueprint:

image

image


Are you creating the 2nd widget in the lvl1 instead of lvl2?

When I right click Level001 it doesn’t give me the option to open a blueprint

Left click it twice to load the level. Make sure you save lvl 1 first, ofc.

I have the level loaded but there is nowhere to open up a level specific blueprint

The yellow bit:

image

More info:

Perfecto! thank you my friend, I sincerely appreciate you helping me and being here.

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