My case is very simple: I want to create a fade-in/fade-out anim “blueprint” that receives a widget reference and apply opacity change on it over time.
Right now I’m confused because it seems that animations require me to set which widget I want to animate, but not a widget reference that I can set.
Is there a way to do this? Or do I have to create a fade-in/fade-out for each and every object I want to animate? It sounds unproductive.
YES PLEASE. I have 30 widgets in my scene that all do roughly the same animation on loading and not being able to do this with animations is making my life painful.