Hello, I am trying to make a wall cave in and I saw somewhere on youtube this can happen via blueprint. I am using fracture mode and want a wall to cave in when the group hits a certain point on the map near the wall. Does anyone have an idea how to make that happen in blueprints?
Hey there @stedocli! Welcome back to the community! So you’re going to want to set the damage threshold on these objects a bit higher (or in your case really high) in the details of your geometry collection. Then you’ll also need to use strain fields or damage instances to do damage where you want it (you can manipulate them via BP).
then, you’ll need to learn about forces, fields, and geometry collections. I’ve got a resource below that will teach you how to cause damage, as well as the other ways to manipulate geometry collections.
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Thank you, I was able to get the first part now I have to set up the part where you hit the keys and cause the destruction. Pretty interesting how you can set it up to simulate something burning wood and weakening it and then it collapses.
Awesome! Let me know if you have any questions!