I have this little particle effect, but the particles clip through the floor. this VFX will always occur at floor level so it will be an annoying problem.
Particles support collision, I’m afraid it’s been some time since I’ve used it though
Hello,
I wonder if this would work → In the Material you’re using for that VFX → Set ‘Shading Model’ to Translucent and then set ‘Disable Depth Test’ to true.
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this works but the only problem is that the VFX overlaps every object now including the player character creating the effect
Ah that makes sense. I’m inexperienced in this area, but looking into custom depth could be a path forward.
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