How do I make values rise and fall progressively?

I’m creating a graphics bar that receives external information from Unreal, but I wanted it to update progressively and not brutally.

I wanted a smooth movement going up number by number or accelerating and decelerating when it gets to the value it should stop.

My blueprint now:

use interp nodes

VinterpTo for Vectors
RinterpTo for Rotators
FInterpTo for Floats

and do it this way:

same for the other types. Interp Speed is how fast or slow you want the movement

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another example:

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Thank you very much eldany.uy! I was here for some time looking for how to do it. It worked just fine

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