How do I make to where if I fall in the void, I respawn?

So I’m really new to using Unreal. I’m making an obby but I want to respawn when you fall in the void, and also how to you make it to where the respawn point changes based on your progress through the obby, kinda like in Roblox. Help would be appreciated, thank you! edit: im using 5.6. incase u need to know

Have trigger volumes in the world representing respawn positions called something like RespawnLocationVolume. When your character overlaps them, set some local respawn location variable on your character to be the trigger volumes position.

On your character, detect when you have passed some z-coordinate and then respawn in the last saved location.

For better respawn controls, you can create another type of trigger volume called something like KillVolume. When your character overlaps it, trigger a respawn in the last saved location. Place these underneath gaps and other places where the character can fall. You can also attach these to traps and enemies to trigger respawns in a flexible way.

Hello @camlovespi ,Welcome to the forums!

I’ll leave you this post where I explain several ways to implement a respawn system. In your case, the third example will be the most useful, as it shows how to create a checkpoint system that updates the player’s respawn point as they progress through the obby.

If you have any questions after going through it or need help adapting it to your project, feel free to ask.

Hope it helps. Happy developing!