Demonstration video of my current grappling hook: UE4 Grappling hook - YouTube
Demonstration of target grappling hook mechanic: Windlands demonstration - YouTube
As you can see mine has a lot more of a rubber-band effect, if I overshoot my target I have too much velocity to ever stand still again and in Wildlands it just pulls me back a lot harder, it feels more like a rope than a rubber-band
Also when trying to hang on the side of the wall, mine I way more “violent” and there is more just bopping up and down a bit
I show my blueprint code for how I handle the grapple movement in the first video
Any help or pointers would be very much be appreciated