Current blueprint
I did 2.5Daiming like so, first the input:
Top half of comment box is teh thumbstick stuff:
Then updating direction floats in a function in tick:
The +40z bits there are just to raise the origin to shoulder-ish level.
Is a bit of a roundabout way to do it, but I split off the input like that so mouse or gamepad would work, and so NPCs could just use their focused actor to set the target loc.
There’s a bit more after the wire going offscreen where I extract the aim pitch for the aimoffset in the anim bp. Is a bit wonky tho lol.


