hi there i am a newbie to ue4.
i already have a working ak that shoots projectiles but offcourse i want it to shoot bullets.
i downloaded a bullet 3d model but i am clueless as to how i am going to make this work.
how do i put it togeteher ? since i have a raw bullet and just some materials.
First of all thankyou for your super fast reply.
I understand what you mean.
I am currently following a tutorials series for ue4 and the problem is i’m really still a newbie so i get what your saying but i have no clue how to actually set this up.
It sounds great because i wouldent have to create different bullets for different guns and save a lot of time.
Do you know about a tutorial or something that could help me domein the steps i need to do?
Thanks Again!
your going to need to create a actor blueprint with the functionality for movement via the projectile movement component, a static mesh of your bullet, and collision detection.
though in the case of a rifle if your going for a realistic style then there isnt much point in having a projectile since in real life you would never see the bullet. instead you could just use a line trace and have the hit point determine who/what is damaged and then apply a decal if needed to show a impact point.