How do I Make the FP Camera Controller Snap to the Socket Position in the Animation?

Hi, I’m trying to set up a First Person Montage system, but I’m having trouble after the montage finishes/blends out and control is returned to the player - Anim Montage Controller Snap - YouTube - As you can see the controller snaps to facing where it was prior to the animation being played, whereas I want it to set the controller rotation to where the camera currently is in the animation, just before control is enabled so there’s a smooth transition out of the animation. Does anyone know how I would achieve this?

Have you tried calling Set Control Rotation on the pawn using the current camera rotation when the montage ends?

Ah, perfect, thank you! I knew there was something obvious like that but I was searching for Set Controller Rotation

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