How do I make the CR_Mannequin_Body work with SK_Manny?

I am trying to use the CR_Mannequin_Body control rig in my AnimBP for the Manny character, since it seems to have IK for arms, and when I use the CR_Mannequin_BasicFootIK (and CR_Mannequin_FootPlant from the Lyra Starter project), it works just fine for the feet. But whenever I apply the CR_Mannequin_Body rig for the arms, it stops working. It acts as if there’s no animations being played. Is there a way to fix it/make it work? Thanks.

This is without the rig:

And this is with the rig:

@fleiwerks Don’t know what exactly is the outcome desired but it seems to me there is a little bit of confusion.

A basic control rig (eg not procedural/without pins to expose to the AnimBP) doesn’t need to be plugged in the Animation Blueprint of the character to work in sequencer.
In order to use any CR you need to make sure the Preview Mesh in the Control Rig asset is assigned to the Skeletal Mesh you require.
Then in the Skeletal Mesh Editor Details you can add it as default control rig asset.

If once you assign the Preview Mesh in the Control Rig Editor a popup window tells you there’s a mismatch of bones, then it means the Skeletal Mesh is not compatible with it and you might as well create a new one.

I hope it helps! :smiling_face:

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