how do I make the child actor not change player movement?

I think it might be collision or something like that but how do I fix that?

Hey @FusionLineGames!

Have you tried setting the flashlight’s collision to not block “pawn” or whatever the player’s channel is? That would be my first assumption here :slight_smile:

Thanks, it works but is there any way to set it for all item blueprints I use at once because I feel like I will forget to set it when I make an item?
Also is there a way to set it when I pick it up and not while it is on ground? (I do not want to be able to noclip through it)

Not only can you modify it dynamically (when picked up / dropped), but you can also set defaults and, most importantly, create custom channels / object types:

Script the collision switching mechanics into the base item class. This way all inheriting items automatically apply it, and it can be later on modified as needed.

Thanks.

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