How do I make the camera not react to other characters

Hi I’m using the thirdperson template and I have created a number of NPCs to attack the player.

However i’m having trouble with the camera.

As soon as a NPC comes close to the character the camera will zoom in super close and it will be very hard to tell what you are doing.

Any idea how I would alter this. I don’t mind the camera zooming in for walls by otherwise I would like it to stay at some distance.

Ed

The springarm the camera is attached to has a collision probe whose size can be set, the probe works in the Camera channel by default and its collision can be turned off. That would stop all automatic camera ‘zooming’ - it’s not really zooming, the probe is actively trying to find wiggle room where nothing intersects and instead slides on the colliding geometry in order to give you unobstructed view.

You can set the NPCs’ collision to ignore this channel but keep it blocked on the meshes that need to respond to the probe, like walls.

306072-annotation-2020-07-02-220704.jpg

That should be it.